Spacetime
CONTENT WARNING: Themes of anxiety, depression, slight flashing imagery.
A short game about a player alone in a space station. Small details can be important, so make sure to be thorough when playing. I'm not used to writing stories like this, so please let me know if what I'm trying to convey is relatively coherent. It is meant to be a little vague though.
| Status | Released |
| Platforms | HTML5 |
| Author | coltergeisT16 |
| Made with | Twine |
| Tags | 2D, Atmospheric, No AI, Sci-fi, Short, Twine |
| Content | No generative AI was used |

Comments
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I think this is a cool game... it felt very trippy. The time difference between scenes was definitely successful both technically and emotionally. You could emphasize that difference even more!
It does creates a feeling of being in space. Nice illustration and typeface choice. I wish there can be more choices and more risky.
I think it effectively conveyed the feeling of being left on the borderline. The use of illustration greatly helped express this emotion, and I believe it solidly captured both the sense of anxiety and the fear of the unknown.
This is lovely and isolating! The aesthetic is so strong, and your choice of font & color palette really builds out the tone of this. I am so curious about getting to the hidden ending. I really like how you've incorporated randomness with the different rooms -- and the combination of that randomness + "as always" is strange and off-putting (in a GOOD way, in a way that builds the emotional state of the game).
Thank you so much!! I'm glad the aesthetic came across so strongly, that was something I was honestly a bit worried about! I can show you the secret ending if you'd like!
I really love the concept of the game. Your portrayal of the claustrophobia of being in a space station really comes through in this form! I would say if there is a hidden ending, it is very very well hidden and might not bring an emotional satisfactory ending to most common players. But otherwise great!
I loved that you perfectly expressed the anxiety and depression of being stuck in the same place. The feeling of time passing too quickly was conveyed well, and I noticed that sometimes time appeared to move backward, which made me curious about its meaning. Is there a hidden ending?
There is! But it's REALLY hidden, you have to dig deep to find it.....
DM me if you need a hint!
Superrr interested by this one!! love the exploratory nature of the choices, and the closed timeloop. I think my favorite detail is the randomization of the days, which to me represented your character losing track of time, and contributed to the feeling of helplessness and monotony and loneliness on the space station! I'm also very curious about the holding cell haha. Overall a very successful piece imo, 10/10 would go insane alone in space again
Thank you so much!! I was kind of worried about how this game would be received, it felt almost too avant-garde but I'm really glad to hear you enjoyed it!
OH also there's more to the holding cell and some other rooms if you look closer....
Not sure what I have missed, but is there an end page for the story, nice illustrations, and atmosphere?